Scripting/Squirrel/Functions/Announce: Difference between revisions

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== Syntax ==
== Syntax ==
<pre>Announce( message, playerTo, type )</pre>
<pre>Announce(message, playerTo, type)</pre>


== Arguments ==
== Arguments ==
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to
* ''string'' '''message''' - The message to send
* ''string'' '''message''' - The message to send
* ''int'' '''type''' - The type of the message
* ''int'' '''[[Game_Text_Codes_and_Styles|type]]''' - The type of the message


== Example ==
== Example ==
<source lang=squirrel>
<source lang=squirrel>
function onPlayerJoin( player )
function onPlayerJoin(player)
{
{
Announce( "Welcome to our server", player, 0 );
Announce("Welcome to our server", player, 0);
return 1;
return 1;
}
}
</source>
</source>


== Notes ==
=== Notes ===
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.


== Related Functions ==
== Related Functions ==
{{Scripting/Squirrel/Functions/Messages}}
{{Scripting/Squirrel/Functions/Messages}}
[[Category:Scripting/Squirrel/Functions/Message_Functions]]

Latest revision as of 18:19, 30 January 2017

This function will send a big message on the screen to a player.

Syntax

Announce(message, playerTo, type)

Arguments

  • Player playerTo - The player to send the message to
  • string message - The message to send
  • int type - The type of the message

Example

function onPlayerJoin(player)
{
	Announce("Welcome to our server", player, 0);
	return 1;
}

Notes

Call onPlayerTeamKill were used in this example. More info about them in the corresponding pages.

Related Functions