Scripting/Squirrel/Functions/Player.Frozen: Difference between revisions
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<pre> | <pre> | ||
player. | player.Frozen = true; | ||
player. | player.Frozen = false;</pre> | ||
'''Example''' | '''Example''' | ||
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function onPlayerCommand( player, cmd, text ) | function onPlayerCommand( player, cmd, text ) | ||
{ | { | ||
if ( cmd == " | if ( cmd == "freeze" ) | ||
{ | { | ||
local plr = FindPlayer( text ); // text | local plr = FindPlayer( text ); // text = player name | ||
if (!plr) MessagePlayer( "Error: Player '" + | if (!plr) MessagePlayer( "Error: Player '" + plr + "' is not online.", player );//Checking player | ||
else player.IsFrozen = true;//Finally freeze him | else player.IsFrozen = true; //Finally freeze him | ||
} | } | ||
if ( cmd == " | if ( cmd == "freeze" ) | ||
{ | { | ||
local plr = FindPlayer( | local plr = FindPlayer( text.tointeger() ); // text.tointeger() can be used to get player id | ||
if (!plr) MessagePlayer( "Error: Player '" + | if (!plr) MessagePlayer( "Error: Player '" + plr + "' is not online.", player );//Checking player | ||
else player.IsFrozen = true;//Finally freeze him | else player.IsFrozen = true; //Finally freeze him | ||
} | } | ||
Line 31: | Line 31: | ||
</pre> | </pre> | ||
'''Note''' - FindPlayer can be worked out with text/name or id of the player.To unfreeze | '''Note''' - FindPlayer can be worked out with text/name or id of the player.To unfreeze anyone use player.Frozen = false; And player.Frozen can also be used in place of player.IsFrozen | ||
--[[User:Jayant|Jayant]] ([[User talk:Jayant|talk]]) 11:46, 8 January 2015 (UTC) | --[[User:Jayant|Jayant]] ([[User talk:Jayant|talk]]) 11:46, 8 January 2015 (UTC) | ||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Player_Functions}} | |||
[[Category:Scripting/Squirrel/Functions/Player_Functions]] |
Latest revision as of 18:48, 30 January 2017
Syntax
player.Frozen = true; player.Frozen = false;
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "freeze" ) { local plr = FindPlayer( text ); // text = player name if (!plr) MessagePlayer( "Error: Player '" + plr + "' is not online.", player );//Checking player else player.IsFrozen = true; //Finally freeze him } if ( cmd == "freeze" ) { local plr = FindPlayer( text.tointeger() ); // text.tointeger() can be used to get player id if (!plr) MessagePlayer( "Error: Player '" + plr + "' is not online.", player );//Checking player else player.IsFrozen = true; //Finally freeze him } }
Note - FindPlayer can be worked out with text/name or id of the player.To unfreeze anyone use player.Frozen = false; And player.Frozen can also be used in place of player.IsFrozen
--Jayant (talk) 11:46, 8 January 2015 (UTC)
Related Functions
- BanPlayer
- FindPlayer
- GetPlayerIDFromName
- IsWorldCompatibleWithPlayer
- KickPlayer
- PlaySoundForPlayer
- Player.Action
- Player.AddSpeed
- Player.Admin
- Player.AimDir
- Player.AimPos
- Player.Alpha
- Player.Ammo
- Player.Angle
- Player.Armour
- Player.Away
- Player.Ban
- Player.CameraLocked
- Player.CanAttack
- Player.CanDriveby
- Player.Cash
- Player.Class
- Player.Colour
- Player.Disarm
- Player.Eject
- Player.FPS
- Player.Frozen
- Player.GameKeys
- Player.GetAmmoAtSlot
- Player.GetWeaponAtSlot
- Player.GiveMoney
- Player.GiveWeapon
- Player.GreenScanlines
- Player.HasChatTags
- Player.HasMarker
- Player.Health
- Player.ID
- Player.Immunity
- Player.IP
- Player.IsCrouching
- Player.IsDrunk
- Player.IsOnFire
- Player.IsOnRadar
- Player.IsSpawned
- Player.Key
- Player.Kick
- Player.Name
- Player.Ping
- Player.PlaySound
- Player.Pos
- Player.Redirect
- Player.RestoreCamera
- Player.RemoveMarker
- Player.RemoveWeapon
- Player.Score
- Player.SecWorld
- Player.Select()
- Player.SetAlpha
- Player.SetAnim
- Player.SetDrunkLevel
- Player.SetCameraPos
- Player.SetInterior
- Player.SetMarker - bugged
- Player.SetWantedLevel
- Player.SetWeapon
- Player.ShowMarkers
- Player.Slot
- Player.Skin
- Player.Spawn
- Player.SpectateTarget
- Player.Speed
- Player.StandingOnObject
- Player.StandingOnVehicle
- Player.State
- Player.StreamedToPlayer
- Player.Typing
- Player.Team
- Player.UniqueID
- Player.UniqueID2
- Player.UniqueWorld
- Player.Vehicle
- Player.VehicleSlot
- Player.VehicleStatus
- Player.WantedLevel
- Player.Weapon
- Player.WhiteScanlines
- Player.Widescreen
- Player.World
- Player.PutInVehicleSlot
Player Game Functions
These functions exist for compatibility with the R2 Squirrel server.