OnPlayerRequestClass: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "This event is called every time a player wants to spawn. == Syntax == <pre>function onPlayerRequestClass( player, pclass, pteam, pskin )</pre> == Arguments == * '''player...") |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
== Syntax == | == Syntax == | ||
<pre>function onPlayerRequestClass( player, | <pre>function onPlayerRequestClass( player, classID, team, skin )</pre> | ||
== Arguments == | == Arguments == | ||
* '''player''' - Player who is spawning. | * '''player''' - Player who is spawning. | ||
* ''' | * '''classID''' - Player's class. | ||
* ''' | * '''team''' - Player's team. | ||
* ''' | * '''skin''' - Player's skin. | ||
== Example == | == Example == | ||
<source lang="squirrel"> | <source lang="squirrel"> | ||
function onPlayerRequestClass( player, | function onPlayerRequestClass( player, classID, team, skin ) | ||
{ | { | ||
Announce("Please choose a skin",player,1); | Announce("Please choose a skin",player,1); | ||
} | } | ||
</source> | </source> | ||
== Related Functions == | |||
{{Scripting/Squirrel/Events/Player_Events}} | |||
[[Category:Scripting/Squirrel/Events/Player_Events]] |
Latest revision as of 22:17, 30 January 2017
This event is called every time a player wants to spawn.
Syntax
function onPlayerRequestClass( player, classID, team, skin )
Arguments
- player - Player who is spawning.
- classID - Player's class.
- team - Player's team.
- skin - Player's skin.
Example
function onPlayerRequestClass( player, classID, team, skin )
{
Announce("Please choose a skin",player,1);
}
Related Functions
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )