OnPlayerExitVehicle: Difference between revisions
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(Created page with "This is called when a player exits any Vehicle. == Syntax == onPlayerExitVehicle( player, vehicle ) == Example == <source lang="squirrel"> function onPlayerExitVehicle( pla...") |
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This is called when a player exits | This event is called when a player exits a Vehicle. | ||
== Syntax == | == Syntax == | ||
onPlayerExitVehicle( player, vehicle ) | <pre>onPlayerExitVehicle( player, vehicle )</pre> | ||
== Arguments == | |||
* ''CPlayer'' '''player''' - The player instance, or, the one who is exiting the vehicle. | |||
* ''CVehicle'' '''player''' - The vehicle instance, or, the vehicle which is being exited by the player. | |||
== Example == | == Example == | ||
Line 8: | Line 12: | ||
function onPlayerExitVehicle( player, vehicle ) | function onPlayerExitVehicle( player, vehicle ) | ||
{ | { | ||
Message( player.Name + " has exited " + GetVehicleNameFromModel( vehicle.Model ) + "." ); | |||
} | } | ||
</source> | </source> | ||
== Related Functions == | |||
{{Scripting/Squirrel/Events/Vehicle_Events}} | |||
[[Category:Scripting/Squirrel/Events/Vehicle_Events]] |
Latest revision as of 22:22, 30 January 2017
This event is called when a player exits a Vehicle.
Syntax
onPlayerExitVehicle( player, vehicle )
Arguments
- CPlayer player - The player instance, or, the one who is exiting the vehicle.
- CVehicle player - The vehicle instance, or, the vehicle which is being exited by the player.
Example
function onPlayerExitVehicle( player, vehicle )
{
Message( player.Name + " has exited " + GetVehicleNameFromModel( vehicle.Model ) + "." );
}
Related Functions
- onPlayerEnteringVehicle( player, vehicle, door )
- onPlayerEnterVehicle( player, vehicle, door )
- onPlayerExitVehicle( player, vehicle )
- onVehicleExplode( vehicle )
- onVehicleRespawn( vehicle )
- onVehicleHealthChange( vehicle, oldHP, newHP )
- onVehicleMove( vehicle, lastX, lastY, lastZ, newX, newY, newZ )