Scripting/Squirrel/Functions/Checkpoint.Pos: Difference between revisions
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This function changes the Position of a Checkpoint. | |||
== Syntax == | |||
<pre>Checkpoint.Pos</pre> | |||
< | == Arguments == | ||
*[[Scripting/Squirrel/Functions/Vector|''Vector'']] '''pos''' - The checkpoint position | |||
== Example == | |||
<source lang="squirrel"> | |||
function onScriptLoad() | |||
{ | |||
CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2); | |||
return 1; | |||
} | |||
function onPlayerCommand( player, command, arguments ) | |||
{ | { | ||
if(cmd == "setcppos") | |||
}</ | { | ||
CheckpointGreen.Pos = Vector(player.Pos.x, player.Pos.y, player.Pos.z); | |||
//NOTE: The Checkpoint might disappear use /kill to respawn, the Checkpoint will be visible again and the Position will be updated | |||
} | |||
return 1; | |||
} | |||
</source> | |||
=== Notes === | |||
== | |||
Call [[onScriptLoad]] and [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Checkpoint_Functions}} | |||
[[Category:Scripting/Squirrel/Functions/Checkpoint_Functions]] |
Latest revision as of 17:45, 3 August 2017
This function changes the Position of a Checkpoint.
Syntax
Checkpoint.Pos
Arguments
- Vector pos - The checkpoint position
Example
function onScriptLoad()
{
CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
return 1;
}
function onPlayerCommand( player, command, arguments )
{
if(cmd == "setcppos")
{
CheckpointGreen.Pos = Vector(player.Pos.x, player.Pos.y, player.Pos.z);
//NOTE: The Checkpoint might disappear use /kill to respawn, the Checkpoint will be visible again and the Position will be updated
}
return 1;
}
Notes
Call onScriptLoad and onPlayerCommand were used in this example. More info about them in the corresponding pages.