Scripting/Squirrel/Functions/Checkpoint.Radius: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
Decent 946 (talk | contribs) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
This function changes the size of a Checkpoint. | |||
== Syntax == | == Syntax == | ||
<pre>Checkpoint. | <pre>Checkpoint.Radius</pre> | ||
== Arguments == | == Arguments == | ||
int | *''int'' '''Radius''' - The size/Radius of the checkpoint | ||
== Example == | |||
<source lang="squirrel"> | |||
function onScriptLoad() | |||
{ | |||
CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2); | |||
return 1; | |||
} | |||
function onPlayerCommand( player, command, arguments ) | |||
{ | { | ||
if ( | if(cmd == "setcpsize") | ||
{ | { | ||
CheckpointGreen.Radius = 5; | |||
//NOTE: The Checkpoint might disappear use /kill to respawn, the Checkpoint will be visible again and the size will be updated | |||
} | |||
return 1; | |||
} | } | ||
</source> | |||
=== Notes === | |||
Call [[onScriptLoad]] and [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Checkpoint_Functions}} | |||
[[Category:Scripting/Squirrel/Functions/Checkpoint_Functions]] |
Latest revision as of 17:46, 3 August 2017
This function changes the size of a Checkpoint.
Syntax
Checkpoint.Radius
Arguments
- int Radius - The size/Radius of the checkpoint
Example
function onScriptLoad()
{
CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
return 1;
}
function onPlayerCommand( player, command, arguments )
{
if(cmd == "setcpsize")
{
CheckpointGreen.Radius = 5;
//NOTE: The Checkpoint might disappear use /kill to respawn, the Checkpoint will be visible again and the size will be updated
}
return 1;
}
Notes
Call onScriptLoad and onPlayerCommand were used in this example. More info about them in the corresponding pages.