Scripting/Squirrel/Functions/Checkpoint.Radius: Difference between revisions
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function onScriptLoad() | function onScriptLoad() | ||
{ | { | ||
CheckpointGreen <- CreateCheckpoint( null, 0, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2); | CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2); | ||
return 1; | return 1; | ||
} | } | ||
Line 21: | Line 21: | ||
{ | { | ||
CheckpointGreen.Radius = 5; | CheckpointGreen.Radius = 5; | ||
//NOTE: The Checkpoint might disappear | //NOTE: The Checkpoint might disappear use /kill to respawn, the Checkpoint will be visible again and the size will be updated | ||
} | } | ||
return 1; | return 1; | ||
Line 34: | Line 34: | ||
{{Scripting/Squirrel/Functions/Checkpoint_Functions}} | {{Scripting/Squirrel/Functions/Checkpoint_Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Checkpoint_Functions]] |
Latest revision as of 17:46, 3 August 2017
This function changes the size of a Checkpoint.
Syntax
Checkpoint.Radius
Arguments
- int Radius - The size/Radius of the checkpoint
Example
function onScriptLoad()
{
CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
return 1;
}
function onPlayerCommand( player, command, arguments )
{
if(cmd == "setcpsize")
{
CheckpointGreen.Radius = 5;
//NOTE: The Checkpoint might disappear use /kill to respawn, the Checkpoint will be visible again and the size will be updated
}
return 1;
}
Notes
Call onScriptLoad and onPlayerCommand were used in this example. More info about them in the corresponding pages.