Scripting/Squirrel/Functions/Player.Skin: Difference between revisions
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This wiki is using an old backup from 2020
Some information may be old/missing
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if ( cmd == "changeskin" ) | if ( cmd == "changeskin" ) | ||
{ | { | ||
if ( !player.IsSpawned ) MessagePlayer( "You have to be spawned to use this command.", player ); | if ( !text ) MessagePlayer( "Use /changeskin <Skin ID>.", player ); | ||
else if ( !player.IsSpawned ) MessagePlayer( "You have to be spawned to use this command.", player ); | |||
else if( !IsNum( text ) ) return MessagePlayer( "Skin ID must be an integer.", player ) | else if( !IsNum( text ) ) return MessagePlayer( "Skin ID must be an integer.", player ) | ||
else | else |
Latest revision as of 08:48, 26 April 2019
This variable gets/sets the player skin.
Syntax
Getter
player.Skin
Setter
player.Skin = value;
Example
function onPlayerSpawn( player )
{
ClientMessage( "-- > You have selected skin " + GetSkinName( player.Skin ) + ".", player, 255,249,57 );
}
Notes
Call onPlayerSpawn were used in this example. More info about them in the corresponding pages.
Example 2
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "changeskin" )
{
if ( !text ) MessagePlayer( "Use /changeskin <Skin ID>.", player );
else if ( !player.IsSpawned ) MessagePlayer( "You have to be spawned to use this command.", player );
else if( !IsNum( text ) ) return MessagePlayer( "Skin ID must be an integer.", player )
else
{
player.Skin = text.tointeger();
MessagePlayer( "Skin changed to: " + GetSkinName( player.Skin ), player );
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
Related Functions
- BanPlayer
- FindPlayer
- GetPlayerIDFromName
- IsWorldCompatibleWithPlayer
- KickPlayer
- PlaySoundForPlayer
- Player.Action
- Player.AddSpeed
- Player.Admin
- Player.AimDir
- Player.AimPos
- Player.Alpha
- Player.Ammo
- Player.Angle
- Player.Armour
- Player.Away
- Player.Ban
- Player.CameraLocked
- Player.CanAttack
- Player.CanDriveby
- Player.Cash
- Player.Class
- Player.Colour
- Player.Disarm
- Player.Eject
- Player.FPS
- Player.Frozen
- Player.GameKeys
- Player.GetAmmoAtSlot
- Player.GetWeaponAtSlot
- Player.GiveMoney
- Player.GiveWeapon
- Player.GreenScanlines
- Player.HasChatTags
- Player.HasMarker
- Player.Health
- Player.ID
- Player.Immunity
- Player.IP
- Player.IsCrouching
- Player.IsDrunk
- Player.IsOnFire
- Player.IsOnRadar
- Player.IsSpawned
- Player.Key
- Player.Kick
- Player.Name
- Player.Ping
- Player.PlaySound
- Player.Pos
- Player.Redirect
- Player.RestoreCamera
- Player.RemoveMarker
- Player.RemoveWeapon
- Player.Score
- Player.SecWorld
- Player.Select()
- Player.SetAlpha
- Player.SetAnim
- Player.SetDrunkLevel
- Player.SetCameraPos
- Player.SetInterior
- Player.SetMarker - bugged
- Player.SetWantedLevel
- Player.SetWeapon
- Player.ShowMarkers
- Player.Slot
- Player.Skin
- Player.Spawn
- Player.SpectateTarget
- Player.Speed
- Player.StandingOnObject
- Player.StandingOnVehicle
- Player.State
- Player.StreamedToPlayer
- Player.Typing
- Player.Team
- Player.UniqueID
- Player.UniqueID2
- Player.UniqueWorld
- Player.Vehicle
- Player.VehicleSlot
- Player.VehicleStatus
- Player.WantedLevel
- Player.Weapon
- Player.WhiteScanlines
- Player.Widescreen
- Player.World
- Player.PutInVehicleSlot
Player Game Functions
These functions exist for compatibility with the R2 Squirrel server.