Scripting/Squirrel/Functions/ClientMessageToAll: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
No edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
== Syntax == | == Syntax == | ||
1 | |||
<pre>ClientMessageToAll( message, | <pre>ClientMessageToAll(message, r, g, b)</pre> | ||
2 | |||
<pre>ClientMessageToAll(message, r, g, b, a)</pre> | |||
== Arguments == | == Arguments == | ||
1 | |||
* ''string'' '''message''' - The message to send | |||
* ''int'' '''r''' - The amount of red | |||
* ''int'' '''g''' - The amount of green | |||
* ''int'' '''b''' - The amount of blue | |||
2 | |||
* ''string'' '''message''' - The message to send | * ''string'' '''message''' - The message to send | ||
* ''int'' ''' | * ''int'' '''r''' - The amount of red | ||
* ''int'' ''' | * ''int'' '''g''' - The amount of green | ||
* ''int'' ''' | * ''int'' '''b''' - The amount of blue | ||
* ''int'' '''a''' - The amount of alpha | |||
== Example == | == Example == | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerTeamKill( killer, player, reason, bodypart ) | function onPlayerTeamKill(killer, player, reason, bodypart) | ||
{ | { | ||
ClientMessageToAll( killer+" killed team-mate "+ player, 85, 107, 47 ); | ClientMessageToAll(killer+" killed team-mate "+ player, 85, 107, 47); | ||
return 1; | |||
} | } | ||
</source> | </source> | ||
=== Notes === | === Notes === | ||
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages. | Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages. | ||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} | ||
[[Category:Scripting/Squirrel/Functions/Message_Functions]] |
Latest revision as of 18:18, 30 January 2017
This function will send a coloured message to every player in the server.
Syntax
1
ClientMessageToAll(message, r, g, b)
2
ClientMessageToAll(message, r, g, b, a)
Arguments
1
- string message - The message to send
- int r - The amount of red
- int g - The amount of green
- int b - The amount of blue
2
- string message - The message to send
- int r - The amount of red
- int g - The amount of green
- int b - The amount of blue
- int a - The amount of alpha
Example
function onPlayerTeamKill(killer, player, reason, bodypart)
{
ClientMessageToAll(killer+" killed team-mate "+ player, 85, 107, 47);
return 1;
}
Notes
Call onPlayerTeamKill were used in this example. More info about them in the corresponding pages.