OnPlayerCrashDump: Difference between revisions

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(Created page with "This event is called every time a player kills another (and they're not in the same team). == Syntax == <pre>function onPlayerCrashDump( player, CrashReport )</pre> == Arg...")
 
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This event is called every time a player kills another (and they're not in the same team).  
This event is called every time a player crashes.  


== Syntax ==
== Syntax ==


Function invoke
<pre>function onPlayerCrashDump( player, CrashReport )</pre>
<pre>function onPlayerCrashDump( player, CrashReport )</pre>


== Arguments ==
== Arguments ==


* '''player''' - He is who is crash
* '''player''' - One who crashed
* '''CrashReport''' - ...
* '''CrashReport''' - Reason


== Example ==
== Example ==
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{{Scripting/Squirrel/Events/Player_Events}}
{{Scripting/Squirrel/Events/Player_Events}}
[[Category:Scripting/Squirrel/Events/Player_Events]]

Latest revision as of 22:16, 30 January 2017

This event is called every time a player crashes.

Syntax

Function invoke

function onPlayerCrashDump( player, CrashReport )

Arguments

  • player - One who crashed
  • CrashReport - Reason

Example

function onPlayerCrashDump( player, CrashReport ) Message( "** " + player.Name + " left server. [Crash]!" );

Notes

The functions Message, Player.Name were used in this example. More info about them in corresponding pages.

Related Functions