Scripting/Squirrel/Functions/Checkpoint.Remove: Difference between revisions

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Checkpoint.remove : To use it, like others, you need to give the checkpoint a name.
This function removes a checkpoint.
For example


== Syntax ==


<pre>Checkpoint.Remove()</pre>


<pre>function onScriptLoad()
== Example ==
{
checkp_status = false
}</pre>


Now lets create the checkpoint
<source lang="squirrel">
<pre>function onPlayerJoin(player)
function onScriptLoad()
{
{
if(checkp_status == false)
CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
CheckpointWhite <- CreateCheckpoint( null, 0, true, Vector( 876.45, 432.54, 12.34 ), RGB(255, 255, 255), 2);
return 1;
}
 
function onScriptUnload()
{
{
array <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2);
CheckpointGreen.Remove();
checkp_status = true;
CheckpointWhite.Remove();
}
return 1;
}
}
</source>
=== Notes ===


Now we may like to delete it when we get 0 players.
Call [[onScriptLoad]] and [[onScriptUnload]] were used in this example. More info about them in the corresponding pages.


function onPlayerPart( player )
== Related Functions ==
{
if(GetPlayers()-1 == 0)
{
array.Remove();
checkp_status = false;
}
}


By VCMP Team
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}
[[Category:Scripting/Squirrel/Functions/Checkpoint_Functions]]

Latest revision as of 17:47, 3 August 2017

This function removes a checkpoint.

Syntax

Checkpoint.Remove()

Example

function onScriptLoad()
{
	CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
	CheckpointWhite <- CreateCheckpoint( null, 0, true, Vector( 876.45, 432.54, 12.34 ), RGB(255, 255, 255), 2);
	return 1;
}

function onScriptUnload()
{
	CheckpointGreen.Remove();
	CheckpointWhite.Remove();
	return 1;
}

Notes

Call onScriptLoad and onScriptUnload were used in this example. More info about them in the corresponding pages.

Related Functions