Scripting/Squirrel/Functions/Object.RotateTo: Difference between revisions
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== Example == | == Example == | ||
<pre>CreateObject(1259, 0, Vector(-879.757, -576.008, 11.3371), 255).RotateTo( Quaternion(0, 0, 0.5, -0.866025), 0 );</pre> | <pre>CreateObject(1259, 0, Vector(-879.757, -576.008, 11.3371), 255).RotateTo( Quaternion(0, 0, 0.5, -0.866025), 0 );</pre> | ||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Object_Functions}} | |||
[[Category:Scripting/Squirrel/Functions/Object_Functions]] |
Latest revision as of 18:33, 30 January 2017
This function rotates an object to a specified Quaternion rotation.
Syntax
object.RotateTo( rotation, time )
Arguments
- CObject object - A valid object instance.
- Quaternion rotation - A rotation that is in Quaternion format.
- int time - Time period within which the object has to rotate, in ms.
Example
CreateObject(1259, 0, Vector(-879.757, -576.008, 11.3371), 255).RotateTo( Quaternion(0, 0, 0.5, -0.866025), 0 );