Scripting/Squirrel/Functions/Textdraw.SetRelativeForAll: Difference between revisions
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(Created page with "This function will set a relative position of a TextDraw for all players. == Syntax == <pre>TextDraw.SetRelativeForAll( toggle )</pre> == Arguments == * ''bool'' '''toggle...") |
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local y = 0; // The y coodinate for the textdraw on the screen. | local y = 0; // The y coodinate for the textdraw on the screen. | ||
local Color = 0xFFFFFFFF; // Color white | local Color = 0xFFFFFFFF; // Color white | ||
local TextDraw = CreateTextdraw( "Text, x, y, Color); | local TextDraw = CreateTextdraw( "Text", x, y, Color); | ||
TextDraw.SetRelativeForAll( true ); // Sets the position relative to all. | TextDraw.SetRelativeForAll( true ); // Sets the position relative to all. | ||
Line 24: | Line 24: | ||
=== Notes === | === Notes === | ||
Call [[onScriptLoad]] were used in this example. More info about them in the corresponding pages. | Call [[onScriptLoad]] and [[Scripting/Squirrel/Functions/CreateTextdraw|CreateTextdraw]] were used in this example. More info about them in the corresponding pages. | ||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Textdraw_Functions}} | {{Scripting/Squirrel/Functions/Textdraw_Functions}} |
Latest revision as of 11:05, 12 March 2016
This function will set a relative position of a TextDraw for all players.
Syntax
TextDraw.SetRelativeForAll( toggle )
Arguments
- bool toggle - true or false.
Example
function onScriptLoad()
{
local x = 0; // The x coodinate for the textdraw on the screen.
local y = 0; // The y coodinate for the textdraw on the screen.
local Color = 0xFFFFFFFF; // Color white
local TextDraw = CreateTextdraw( "Text", x, y, Color);
TextDraw.SetRelativeForAll( true ); // Sets the position relative to all.
}
Notes
Call onScriptLoad and CreateTextdraw were used in this example. More info about them in the corresponding pages.