Scripting/Squirrel/Functions/Sphere.Radius: Difference between revisions
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Decent 946 (talk | contribs) (Created page with "allows you to check Sphere's Radius. == Syntax == <pre>Sphere.Radius</pre> == Example == <source lang=D> function onSphereEntered( player, Sphere ) { MessagePlayer( "y...") |
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function onSphereEntered( player, Sphere ) | function onSphereEntered( player, Sphere ) | ||
{ | { | ||
MessagePlayer( "you have entered in a Sphere, Sphere's Radius"+ Sphere.Radius, player ); | MessagePlayer( "you have entered in a Sphere, Sphere's Radius: "+ Sphere.Radius, player ); | ||
} | } | ||
</source> | </source> | ||
=== Notes === | === Notes === | ||
Call [[onSphereEntered]] was used in this example.. | |||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Sphere_Functions}} |
Latest revision as of 16:59, 15 March 2016
allows you to check Sphere's Radius.
Syntax
Sphere.Radius
Example
function onSphereEntered( player, Sphere )
{
MessagePlayer( "you have entered in a Sphere, Sphere's Radius: "+ Sphere.Radius, player );
}
Notes
Call onSphereEntered was used in this example..