GetCinematicBorder: Difference between revisions
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(Created page with "This function will return the current status of the Cinematic Border of any specified player. == Syntax == <pre>GetCinematicBorder( player )</pre> == Arguments == '''playe...") |
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== Example == | == Example == | ||
This command will check whether the | This command will check whether the Cinematic Border is on or off of the player | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerCommand(player,cmd,text) | function onPlayerCommand(player,cmd,text) | ||
Line 23: | Line 23: | ||
else{ | else{ | ||
local plr = GetPlayer( text ); | local plr = GetPlayer( text ); | ||
if ( !plr ) MessagePlayer( | if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player ); | ||
else { | else { | ||
MessagePlayer("Cinematic Border Status: "+GetCinematicBorder( plr | MessagePlayer("Cinematic Border Status: "+GetCinematicBorder( plr ),player); | ||
} | } | ||
} | } | ||
Line 37: | Line 37: | ||
By Anik | By Anik | ||
Latest revision as of 09:01, 14 March 2016
This function will return the current status of the Cinematic Border of any specified player.
Syntax
GetCinematicBorder( player )
Arguments
player = Instance of the player.
Return value
- bool toggled - true or false
Example
This command will check whether the Cinematic Border is on or off of the player
function onPlayerCommand(player,cmd,text)
{
if(cmd=="cinematic")
{
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
else{
local plr = GetPlayer( text );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
else {
MessagePlayer("Cinematic Border Status: "+GetCinematicBorder( plr ),player);
}
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
By Anik