Scripting/Squirrel/Functions/Sphere.Radius: Difference between revisions

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=== Notes ===
=== Notes ===
Call [[onSphereEntered]] was used in this example..
Call [[onSphereEntered]] was used in this example..
== Related Functions ==
{{Scripting/Squirrel/Functions/Sphere_Functions}}

Latest revision as of 16:59, 15 March 2016

allows you to check Sphere's Radius.

Syntax

Sphere.Radius


Example

function onSphereEntered( player, Sphere )
{
   MessagePlayer( "you have entered in a Sphere, Sphere's Radius: "+ Sphere.Radius, player );
}

Notes

Call onSphereEntered was used in this example..


Related Functions