Scripting/Squirrel/Functions/Checkpoint.Owner: Difference between revisions
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if(cmd == "playercp") | if(cmd == "playercp") | ||
{ | { | ||
CheckpointTest <- CreateCheckpoint(player, 0, player.Pos, RGB(255, 0, 255), 2); | CheckpointTest <- CreateCheckpoint(player, 0, false, player.Pos, RGB(255, 0, 255), 2); | ||
ClientMessage("[#ffffff]Checkpoint Owner: " + CheckpointTest.Owner,player,255,255,255); | ClientMessage("[#ffffff]Checkpoint Owner: " + CheckpointTest.Owner,player,255,255,255); | ||
} | } | ||
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=== Notes === | === Notes === | ||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | Call [[onPlayerCommand]] and function [[Scripting/Squirrel/Functions/CreateCheckpoint|CreateCheckpoint]] were used in this example. More info about them in the corresponding pages. | ||
== Related Functions == | == Related Functions == |
Latest revision as of 17:08, 3 August 2017
This function gets the Owner of a checkpoint.
Syntax
Checkpoint.Owner
Example
Note: If there is no Owner set for the Checkpoint this function will return: (null : 0x0000000000000000)
function onPlayerCommand(player, command, arguments)
{
if(cmd == "playercp")
{
CheckpointTest <- CreateCheckpoint(player, 0, false, player.Pos, RGB(255, 0, 255), 2);
ClientMessage("[#ffffff]Checkpoint Owner: " + CheckpointTest.Owner,player,255,255,255);
}
return 1;
}
Notes
Call onPlayerCommand and function CreateCheckpoint were used in this example. More info about them in the corresponding pages.