Scripting/Squirrel/Functions/CreateObject: Difference between revisions
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This function will create an object. | |||
<pre>CreateObject( model, world, | == Syntax == | ||
'''1''' | |||
<pre>CreateObject( model, world, pos, alpha )</pre> | |||
'''2''' | |||
<pre>CreateObject( model, world, x, y, z, alpha )</pre> | |||
== Arguments == | |||
'''1''' | |||
* ''int'' '''model''' - The object model id | |||
* ''int'' '''world''' - The world id | |||
* ''Vector'' '''pos''' - The object pos | |||
* ''int'' '''alpha''' - The object alpha | |||
'''2''' | |||
* ''int'' '''model''' - The object model id. | |||
* ''int'' '''world''' - The world id. | |||
* ''float'' '''x''' - The x pos of the object. | |||
* ''float'' '''y''' - The y pos of the object. | |||
* ''float'' '''z''' - The z pos of the object. | |||
* ''int'' '''alpha''' - The object alpha. | |||
== Example == | == Example == | ||
The following example create an object | |||
<source lang=squirrel> | |||
function onPlayerCommand( player, cmd, text ); | |||
{ | |||
if ( cmd == "obj" ) | |||
{ | |||
CreateObject( 560, player.World, player.Pos, 255); | |||
} | |||
} | |||
</source> | |||
=== Notes === | |||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Object_Functions}} | |||
[[Category:Scripting/Squirrel/Functions/Object_Functions]] | |||
Latest revision as of 18:30, 30 January 2017
This function will create an object.
Syntax
1
CreateObject( model, world, pos, alpha )
2
CreateObject( model, world, x, y, z, alpha )
Arguments
1
- int model - The object model id
- int world - The world id
- Vector pos - The object pos
- int alpha - The object alpha
2
- int model - The object model id.
- int world - The world id.
- float x - The x pos of the object.
- float y - The y pos of the object.
- float z - The z pos of the object.
- int alpha - The object alpha.
Example
The following example create an object
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "obj" )
{
CreateObject( 560, player.World, player.Pos, 255);
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.