Scripting/Squirrel/Functions/CreateObject: Difference between revisions

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{{Scripting/Squirrel/Functions/Object_Functions}}
{{Scripting/Squirrel/Functions/Object_Functions}}
[[Category:Scripting/Squirrel/Functions/Object_Functions]]

Latest revision as of 18:30, 30 January 2017

This function will create an object.

Syntax

1

CreateObject( model, world, pos, alpha )

2

CreateObject( model, world, x, y, z, alpha )

Arguments

1

  • int model - The object model id
  • int world - The world id
  • Vector pos - The object pos
  • int alpha - The object alpha

2

  • int model - The object model id.
  • int world - The world id.
  • float x - The x pos of the object.
  • float y - The y pos of the object.
  • float z - The z pos of the object.
  • int alpha - The object alpha.

Example

The following example create an object

function onPlayerCommand( player, cmd, text );
{
 if ( cmd == "obj" )
 {
  CreateObject( 560, player.World, player.Pos, 255);
 }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions