Scripting/Squirrel/Functions/ClientMessageToAll: Difference between revisions
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function onPlayerTeamKill( killer, player, reason, bodypart ) | function onPlayerTeamKill( killer, player, reason, bodypart ) | ||
{ | { | ||
ClientMessageToAll( killer+" killed team-mate "+ player, 85, 107, 47 ); | ClientMessageToAll( killer+" killed team-mate "+ player, 85, 107, 47 ); | ||
return 1; | |||
} | } | ||
</source> | </source> | ||
=== Notes === | === Notes === | ||
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages. | Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages. | ||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} |
Revision as of 21:16, 24 April 2016
This function will send a coloured message to every player in the server.
Syntax
1
ClientMessageToAll( message, r, g, b )
2
ClientMessageToAll( message, r, g, b, a )
Arguments
1
- string message - The message to send
- int r - The amount of red
- int g - The amount of green
- int b - The amount of blue
2
- string message - The message to send
- int r - The amount of red
- int g - The amount of green
- int b - The amount of blue
- int a - The amount of alpha
Example
function onPlayerTeamKill( killer, player, reason, bodypart )
{
ClientMessageToAll( killer+" killed team-mate "+ player, 85, 107, 47 );
return 1;
}
Notes
Call onPlayerTeamKill were used in this example. More info about them in the corresponding pages.