Scripting/Squirrel/Functions/AnnounceAll: Difference between revisions
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This wiki is using an old backup from 2020
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== Example == | == Example == | ||
<pre> | <pre>function onPlayerCommand(player, command, arguments) | ||
local cmd, text; | |||
cmd = command.tolower(); | |||
text = arguments; | |||
{ | |||
if ( cmd == "ann" || cmd == "announce" ) | |||
{ | { | ||
if ( !text ) PrivMessage ( player, "Use /" + cmd + " <message>." ); | if ( !text ) PrivMessage ( player, "Use /" + cmd + " <message>." ); | ||
Line 19: | Line 25: | ||
AnnounceAll ( text + "", 3); | AnnounceAll ( text + "", 3); | ||
MessagePlayer(">> You have announced: " + text + "",player ) | MessagePlayer(">> You have announced: " + text + "",player ) | ||
} | |||
} | } | ||
}</pre> | }</pre> |
Revision as of 18:57, 21 August 2015
This function will send a big message on the screen to every player.
Syntax
AnnounceAll( message, type )
Arguments
- string message - The message to send
- int type - The type of the message
Example
function onPlayerCommand(player, command, arguments) local cmd, text; cmd = command.tolower(); text = arguments; { if ( cmd == "ann" || cmd == "announce" ) { if ( !text ) PrivMessage ( player, "Use /" + cmd + " <message>." ); else { AnnounceAll ( text + "", 3); MessagePlayer(">> You have announced: " + text + "",player ) } } }