Scripting/Squirrel/Functions/Sphere.Pos: Difference between revisions
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function onSphereEntered( player, Sphere ) | function onSphereEntered( player, Sphere ) | ||
{ | { | ||
MessagePlayer( "Sphere Pos X: "+ Sphere.Pos.x +", Y: "+ Sphere.Pos.y +", Z: "+ Sphere.Pos.z , player ); | MessagePlayer( "you have entered in a Sphere, Sphere Pos X: "+ Sphere.Pos.x +", Y: "+ Sphere.Pos.y +", Z: "+ Sphere.Pos.z , player ); | ||
} | } | ||
</source> | </source> | ||
=== Notes === | === Notes === | ||
[[http://wiki.vc-mp.org/wiki/OnSphereEntered|''onSphereEntered'']] was used in this example.. | [[http://wiki.vc-mp.org/wiki/OnSphereEntered|''onSphereEntered'']] was used in this example.. |
Revision as of 20:02, 13 March 2016
allows you to check Sphere's Position.
Syntax
Sphere.Pos
Example
function onSphereEntered( player, Sphere )
{
MessagePlayer( "you have entered in a Sphere, Sphere Pos X: "+ Sphere.Pos.x +", Y: "+ Sphere.Pos.y +", Z: "+ Sphere.Pos.z , player );
}
Notes
[onSphereEntered] was used in this example..