Scripting/Squirrel/Functions/Sphere.Pos: Difference between revisions

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function onSphereEntered( player, Sphere )
function onSphereEntered( player, Sphere )
{
{
   MessagePlayer( "Sphere Pos X: "+ Sphere.Pos.x +", Y: "+ Sphere.Pos.y +", Z: "+ Sphere.Pos.z , player );
   MessagePlayer( "you have entered in a Sphere, Sphere Pos X: "+ Sphere.Pos.x +", Y: "+ Sphere.Pos.y +", Z: "+ Sphere.Pos.z , player );
}
}
</source>
</source>
=== Notes ===
=== Notes ===
  [[http://wiki.vc-mp.org/wiki/OnSphereEntered|''onSphereEntered'']] was used in this example..
  [[http://wiki.vc-mp.org/wiki/OnSphereEntered|''onSphereEntered'']] was used in this example..

Revision as of 20:02, 13 March 2016

allows you to check Sphere's Position.

Syntax

Sphere.Pos


Example

function onSphereEntered( player, Sphere )
{
   MessagePlayer( "you have entered in a Sphere, Sphere Pos X: "+ Sphere.Pos.x +", Y: "+ Sphere.Pos.y +", Z: "+ Sphere.Pos.z , player );
}

Notes

[onSphereEntered] was used in this example..