Scripting/Squirrel/Functions/Player.HasMarker: Difference between revisions
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(Created page with "This function will return the current status of any specified player's Marker. == Syntax == <pre>Player.HasMarker</pre> == Return value == * ''bool'' '''toggled''' - '''tr...") |
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if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player ); | if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player ); | ||
else{ | else{ | ||
local plr = | local plr = FindPlayer( text ); | ||
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player ); | if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player ); | ||
else { | else { |
Revision as of 13:07, 21 March 2016
This function will return the current status of any specified player's Marker.
Syntax
Player.HasMarker
Return value
- bool toggled - true or false
Example
This command will check whether the Player Has Marker or not
function onPlayerCommand(player,cmd,text)
{
if(cmd=="hasmarker")
{
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
else{
local plr = FindPlayer( text );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
else {
MessagePlayer("Status: "+plr.HasMarker,player);
}
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
By Anik