Scripting/Squirrel/Functions/ClientMessageToAll: Difference between revisions
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== Syntax == | == Syntax == | ||
1 | 1 | ||
<pre>ClientMessageToAll( message, r, g, b )</pre> | <pre>ClientMessageToAll(message, r, g, b)</pre> | ||
2 | 2 | ||
<pre>ClientMessageToAll( message, r, g, b, a )</pre> | <pre>ClientMessageToAll(message, r, g, b, a)</pre> | ||
== Arguments == | == Arguments == | ||
Line 22: | Line 22: | ||
== Example == | == Example == | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerTeamKill( killer, player, reason, bodypart ) | function onPlayerTeamKill(killer, player, reason, bodypart) | ||
{ | { | ||
ClientMessageToAll( killer+" killed team-mate "+ player, 85, 107, 47 ); | ClientMessageToAll(killer+" killed team-mate "+ player, 85, 107, 47); | ||
return 1; | return 1; | ||
} | } |
Revision as of 21:52, 24 April 2016
This function will send a coloured message to every player in the server.
Syntax
1
ClientMessageToAll(message, r, g, b)
2
ClientMessageToAll(message, r, g, b, a)
Arguments
1
- string message - The message to send
- int r - The amount of red
- int g - The amount of green
- int b - The amount of blue
2
- string message - The message to send
- int r - The amount of red
- int g - The amount of green
- int b - The amount of blue
- int a - The amount of alpha
Example
function onPlayerTeamKill(killer, player, reason, bodypart)
{
ClientMessageToAll(killer+" killed team-mate "+ player, 85, 107, 47);
return 1;
}
Notes
Call onPlayerTeamKill were used in this example. More info about them in the corresponding pages.