OnPlayerOnFireChange: Difference between revisions
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MessagePlayer("Your burn status: "+isOnFireNow,player) | MessagePlayer("Your burn status: "+isOnFireNow,player) | ||
}</pre> | }</pre> | ||
== Related Functions == | |||
{{Scripting/Squirrel/Events/Player_Events}} | |||
[[Category:Scripting/Squirrel/Events/Player_Events]] |
Latest revision as of 22:17, 30 January 2017
Description
This event is called when a player is burning or stopped burning.
Syntax
onPlayerOnFireChange( player, isOnFireNow )
Example
function onPlayerOnFireChange( player, isOnFireNow ) { MessagePlayer("Your burn status: "+isOnFireNow,player) }
Related Functions
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )