OnPlayerKill: Difference between revisions

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(Created page with "This event is called every time a player kills another (and they're not in the same team). == Syntax == <pre>function onPlayerKill( killer, player, reason, bodypart )</pre>...")
 
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== Arguments ==
== Arguments ==


* '''player''' - The pointer of the player.
* '''player''' - He is who is attacking
* '''killer''' - The pointer of the killer.
* '''killer''' - He is who is being killed
* '''reason''' - The weapon id.
* '''reason''' - Weapon ID
* '''bodypart''' - The ID of the bodypart.
* '''bodypart''' - Bodypart ID


== Example ==
== Example ==

Revision as of 19:41, 26 July 2014

This event is called every time a player kills another (and they're not in the same team).

Syntax

function onPlayerKill( killer, player, reason, bodypart )

Arguments

  • player - He is who is attacking
  • killer - He is who is being killed
  • reason - Weapon ID
  • bodypart - Bodypart ID

Example

function onPlayerKill( killer, player, reason, bodypart )
{
    Message( "** " + killer.Name + " killed " + player.Name + " (" + GetWeaponName( reason ) + ") (" + bodypart + ")" );    
}

Notes

The functions Message, player.Name, GetWeaponName were used in this example. More info about them in corresponding pages.

Related Functions