Scripting/Squirrel/Functions/BanPlayer: Difference between revisions

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<pre>BanPlayer( player )</pre>
<pre>BanPlayer( player )</pre>
THis function bans any specified player.
== Example ==
== Example ==


<source lang=squirrel>
<source lang=squirrel>
function onPlayerCommand( player, cmd, text );
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "ban" )
if ( cmd == "ban" )
{
{
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             {
             {
      local plr = FindPlayer( text );
      local plr = FindPlayer( text );
              if ( plr )
              {
               BanPlayer( plr );
               BanPlayer( plr );
              }
              else MessagePlayer( "[#ffffff]Invalid Player " , player );
             }
             }
        else MessagePlayer( "[#ffffff]Type /ban <player> " , player );
        else MessagePlayer( "[#ffffff]Type /ban <player> " , player );
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    else MessagePlayer( "[#F02F0F] Your are not admin. " , player )
    else MessagePlayer( "[#F02F0F] Your are not admin. " , player )
}
}
}
</source>
</source>


=== Notes ===
=== Notes ===
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.

Revision as of 13:03, 16 March 2016


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Syntax

BanPlayer( player )

THis function bans any specified player.

Example

function onPlayerCommand( player, cmd, text )
{
if ( cmd == "ban" )
	{
	    if ( player.Name == "Your Name" )
	    {
	        if ( text )
            {
	       local plr = FindPlayer( text );
               if ( plr )
               {
               BanPlayer( plr );
               }
               else MessagePlayer( "[#ffffff]Invalid Player " , player );
            }
	        else MessagePlayer( "[#ffffff]Type /ban <player> " , player );
	    }
	    else MessagePlayer( "[#F02F0F] Your are not admin. " , player )
	}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.