Scripting/Squirrel/Functions/CreateObject: Difference between revisions

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{{Scripting/Needs_Text}}
This function will create an object.
 
<pre>CreateObject( model, world, Vector( x, y, z ), alpha );</pre>
== Syntax ==
{{Scripting/Needs_Example}}
 
<pre>CreateObject( model, world, pos, alpha );</pre>
<pre>CreateObject( model, world, x, y, z , alpha );</pre>
 
== Arguments ==
 
* ''int'' '''model''' - The object model id
* ''int'' '''world''' - The world id
* ''Vector'' '''pos''' - The object pos
* ''int'' '''alpha''' - The object alpha
 
== Example ==
The following example create an object
<source lang=squirrel>
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "obj" )
{
  CreateObject( 560, player.World, player.Pos, 255);
}
}
</source>
 
=== Notes ===
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
 
== Related Functions ==
 
{{Scripting/Squirrel/Functions/Object_Functions}}

Revision as of 16:03, 1 November 2014

This function will create an object.

Syntax

CreateObject( model, world, pos, alpha );
CreateObject( model, world, x, y, z , alpha );

Arguments

  • int model - The object model id
  • int world - The world id
  • Vector pos - The object pos
  • int alpha - The object alpha

Example

The following example create an object

function onPlayerCommand( player, cmd, text );
{
 if ( cmd == "obj" )
 {
  CreateObject( 560, player.World, player.Pos, 255);
 }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions