OnPlayerTeamKill: Difference between revisions

From Vice City Multiplayer
Jump to navigation Jump to search
Caution icon
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "This event is called when a player kills another player from the same team. == Syntax == <pre>function onPlayerTeamKill( killer, player, reason, bodypart )</pre> == Argumen...")
 
No edit summary
Line 23: Line 23:
=== Notes ===
=== Notes ===


The functions [[Scripting/Squirrel/Functions/Message|Message]], [[Scripting/Squirrel/Functions/player.Name|player.Name]], [[Scripting/Squirrel/Functions/GetWeaponName|GetWeaponName]] were used in this example. More info about them in corresponding pages.
The functions [[Scripting/Squirrel/Functions/Message|Message]], [[Scripting/Squirrel/Functions/Player.Name|Player.Name]], [[Scripting/Squirrel/Functions/GetWeaponName|GetWeaponName]] were used in this example. More info about them in corresponding pages.


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Events/Player_Events}}
{{Scripting/Squirrel/Events/Player_Events}}

Revision as of 23:32, 29 July 2014

This event is called when a player kills another player from the same team.

Syntax

function onPlayerTeamKill( killer, player, reason, bodypart )

Arguments

  • killer - He is who is attacking
  • player - He is who is being killed
  • reason - Weapon ID
  • bodypart - Bodypart ID

Example

function onPlayerKill( killer, player, reason, bodypart )
{
    Message( "** " + killer.Name + " team-killed " + player.Name " (" + GetWeaponName( reason ) + ") (" + bodypart + ")" );    
}

Notes

The functions Message, Player.Name, GetWeaponName were used in this example. More info about them in corresponding pages.

Related Functions