OnPlayerDeath: Difference between revisions
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== Arguments == | == Arguments == | ||
* '''player''' - player' | * [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that died | ||
* ''' | * ''int'' '''reason''' - [[Scripting/Squirrel/Events/OnPlayerDeath#Death_Reasons|Death reason]] | ||
=== Death Reasons === | |||
* '''''Death from falling''''' - 44 | |||
* '''''Death from an explosion''''' - 41 | |||
* '''''Death from drowning''''' - 43 | |||
== Example == | == Example == | ||
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function onPlayerDeath( player, reason ) | function onPlayerDeath( player, reason ) | ||
{ | { | ||
switch (reason) | |||
{ | |||
case 44: | |||
{ | |||
Message(player.Name + " fell down and died."); | |||
break; | |||
} | |||
case 41: | |||
{ | |||
Message(player.Name + " exploded to bits!"); | |||
break; | |||
} | |||
case 43: | |||
{ | |||
Message(player.Name + " drowned to death."); | |||
break; | |||
} | |||
} | |||
} | } | ||
</source> | </source> | ||
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=== Notes === | === Notes === | ||
The functions [[Scripting/Squirrel/Functions/Message|Message]] | The functions [[Scripting/Squirrel/Functions/Message|Message]] and [[Scripting/Squirrel/Functions/Player.Name|Player.Name]] were used in this example. More info about them in corresponding pages. | ||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Events/Player_Events}} | {{Scripting/Squirrel/Events/Player_Events}} |
Revision as of 21:13, 1 July 2015
This is called when a player dies. e.g.: drowned or self-kill.
Syntax
function onPlayerDeath( player, reason )
Arguments
- Player player - The player that died
- int reason - Death reason
Death Reasons
- Death from falling - 44
- Death from an explosion - 41
- Death from drowning - 43
Example
function onPlayerDeath( player, reason )
{
switch (reason)
{
case 44:
{
Message(player.Name + " fell down and died.");
break;
}
case 41:
{
Message(player.Name + " exploded to bits!");
break;
}
case 43:
{
Message(player.Name + " drowned to death.");
break;
}
}
}
Notes
The functions Message and Player.Name were used in this example. More info about them in corresponding pages.
Related Functions
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )