OnPlayerSpawn: Difference between revisions
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(Created page with "This is called when a player spawns. == Syntax == <pre>function onPlayerSpawn( player )</pre> == Parameters == * '''player''' - The pointer of the player == Example == T...") |
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The functions [[Scripting/Squirrel/Functions/Message|Message]], [[Scripting/Squirrel/Functions/Player.Name|Player.Name]] and [[Scripting/Squirrel/Functions/Player.Skin|Player.Skin]] were used in in this example. More info about them in corresponding pages. | The functions [[Scripting/Squirrel/Functions/Message|Message]], [[Scripting/Squirrel/Functions/Player.Name|Player.Name]] and [[Scripting/Squirrel/Functions/Player.Skin|Player.Skin]] were used in in this example. More info about them in corresponding pages. | ||
== Related | == Related Functions == | ||
{{Scripting/Squirrel/Events/Player_Events}} | {{Scripting/Squirrel/Events/Player_Events}} | ||
[[Category:Scripting/Squirrel/Events/Player_Events]] |
Latest revision as of 22:15, 30 January 2017
This is called when a player spawns.
Syntax
function onPlayerSpawn( player )
Parameters
- player - The pointer of the player
Example
This will message the chat when a player spawns.
function onPlayerSpawn( player )
{
Message( "*** " + player.Name + " spawned as skin " + GetSkinName( player.Skin ) );
}
Notes
The functions Message, Player.Name and Player.Skin were used in in this example. More info about them in corresponding pages.
Related Functions
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )