Template:Scripting/Squirrel/Events/Player Events: Difference between revisions
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* [[onPlayerEndTyping]]( player ) | * [[onPlayerEndTyping]]( player ) | ||
* [[onLoginAttempt]]( | * [[onLoginAttempt]]( playerName, password, IpAddress ) | ||
* [[onNameChangeable]]( player ) | * [[onNameChangeable]]( player ) | ||
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* [[onPlayerArmourChange]]( player, lastArmour, newArmour ) | * [[onPlayerArmourChange]]( player, lastArmour, newArmour ) | ||
* [[onPlayerWeaponChange]]( player, oldWep, newWep ) | * [[onPlayerWeaponChange]]( player, oldWep, newWep ) | ||
* [[onKeyDown]]( player, bindid ) | |||
* [[onKeyUp]]( player, bindid ) | |||
* [[onPlayerAwayChange]]( player, NewStatus ) | |||
* [[onPlayerSpectate]]( player, target ) | |||
* [[onPlayerCrashDump]]( player, CrashReport ) | |||
* [[onPlayerNameChange]]( player, oldName, newName ) | |||
* [[onPlayerActionChange]]( player, OldAction, NewAction ) | |||
* [[onPlayerStateChange]]( player, OldState, NewState ) | |||
* [[onPlayerOnFireChange]]( player, IsOnFireNow ) | |||
* [[onPlayerCrouchChange]]( player, IsCrouchingNow ) | |||
* [[onPlayerGameKeysChange]]( player, OldKeys, NewKeys ) |
Revision as of 15:57, 8 November 2014
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, IpAddress )
- onNameChangeable( player )
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindid )
- onKeyUp( player, bindid )
- onPlayerAwayChange( player, NewStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, CrashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, OldAction, NewAction )
- onPlayerStateChange( player, OldState, NewState )
- onPlayerOnFireChange( player, IsOnFireNow )
- onPlayerCrouchChange( player, IsCrouchingNow )
- onPlayerGameKeysChange( player, OldKeys, NewKeys )