Scripting/Squirrel/Functions/CreateObject: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre>CreateObject( model, world, pos, alpha ) | '''1''' | ||
<pre>CreateObject( model, world, x, y, z , alpha ) | <pre>CreateObject( model, world, pos, alpha )</pre> | ||
'''2''' | |||
<pre>CreateObject( model, world, x, y, z, alpha )</pre> | |||
== Arguments == | == Arguments == | ||
'''1''' | |||
* ''int'' '''model''' - The object model id | * ''int'' '''model''' - The object model id | ||
* ''int'' '''world''' - The world id | * ''int'' '''world''' - The world id | ||
* ''Vector'' '''pos''' - The object pos | * ''Vector'' '''pos''' - The object pos | ||
* ''int'' '''alpha''' - The object alpha | * ''int'' '''alpha''' - The object alpha | ||
'''2''' | |||
* ''int'' '''model''' - The object model id. | |||
* ''int'' '''world''' - The world id. | |||
* ''float'' '''x''' - The x pos of the object. | |||
* ''float'' '''y''' - The y pos of the object. | |||
* ''float'' '''z''' - The z pos of the object. | |||
* ''int'' '''alpha''' - The object alpha. | |||
== Example == | == Example == |
Revision as of 15:10, 13 December 2014
This function will create an object.
Syntax
1
CreateObject( model, world, pos, alpha )
2
CreateObject( model, world, x, y, z, alpha )
Arguments
1
- int model - The object model id
- int world - The world id
- Vector pos - The object pos
- int alpha - The object alpha
2
- int model - The object model id.
- int world - The world id.
- float x - The x pos of the object.
- float y - The y pos of the object.
- float z - The z pos of the object.
- int alpha - The object alpha.
Example
The following example create an object
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "obj" )
{
CreateObject( 560, player.World, player.Pos, 255);
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.