Scripting/Squirrel/Functions/CreateObject: Difference between revisions

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== Syntax ==
== Syntax ==


<pre>CreateObject( model, world, pos, alpha );</pre>
'''1'''
<pre>CreateObject( model, world, x, y, z , alpha );</pre>
<pre>CreateObject( model, world, pos, alpha )</pre>
'''2'''
<pre>CreateObject( model, world, x, y, z, alpha )</pre>


== Arguments ==
== Arguments ==


'''1'''
* ''int'' '''model''' - The object model id
* ''int'' '''model''' - The object model id
* ''int'' '''world''' - The world id
* ''int'' '''world''' - The world id
* ''Vector'' '''pos''' - The object pos
* ''Vector'' '''pos''' - The object pos
* ''int'' '''alpha''' - The object alpha
* ''int'' '''alpha''' - The object alpha
'''2'''
* ''int'' '''model''' - The object model id.
* ''int'' '''world''' - The world id.
* ''float'' '''x''' - The x pos of the object.
* ''float'' '''y''' - The y pos of the object.
* ''float'' '''z''' - The z pos of the object.
* ''int'' '''alpha''' - The object alpha.


== Example ==
== Example ==

Revision as of 15:10, 13 December 2014

This function will create an object.

Syntax

1

CreateObject( model, world, pos, alpha )

2

CreateObject( model, world, x, y, z, alpha )

Arguments

1

  • int model - The object model id
  • int world - The world id
  • Vector pos - The object pos
  • int alpha - The object alpha

2

  • int model - The object model id.
  • int world - The world id.
  • float x - The x pos of the object.
  • float y - The y pos of the object.
  • float z - The z pos of the object.
  • int alpha - The object alpha.

Example

The following example create an object

function onPlayerCommand( player, cmd, text );
{
 if ( cmd == "obj" )
 {
  CreateObject( 560, player.World, player.Pos, 255);
 }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions