OnPlayerCrashDump: Difference between revisions
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(Created page with "This event is called every time a player kills another (and they're not in the same team). == Syntax == <pre>function onPlayerCrashDump( player, CrashReport )</pre> == Arg...") |
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== Arguments == | == Arguments == | ||
* '''player''' - | * '''player''' - One who crashed | ||
* '''CrashReport''' - | * '''CrashReport''' - Reason | ||
== Example == | == Example == |
Revision as of 09:39, 5 March 2015
This event is called every time a player kills another (and they're not in the same team).
Syntax
function onPlayerCrashDump( player, CrashReport )
Arguments
- player - One who crashed
- CrashReport - Reason
Example
function onPlayerCrashDump( player, CrashReport ) Message( "** " + player.Name + " left server. [Crash]!" );
Notes
The functions Message, Player.Name were used in this example. More info about them in corresponding pages.
Related Functions
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )