Template:Scripting/Squirrel/Events/Player Events: Difference between revisions
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* [[onPlayerCrouchChange]]( player, IsCrouchingNow ) | * [[onPlayerCrouchChange]]( player, IsCrouchingNow ) | ||
* [[onPlayerGameKeysChange]]( player, OldKeys, NewKeys ) | * [[onPlayerGameKeysChange]]( player, OldKeys, NewKeys ) | ||
* [[onCheckpointEntered]]( player, checkpoint ) | |||
* [[onCheckpointExited]]( player, checkpoint ) | |||
* [[onSphereEntered]]( player, sphere) |
Revision as of 20:38, 29 May 2015
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, IpAddress )
- onNameChangeable( player )
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindid )
- onKeyUp( player, bindid )
- onPlayerAwayChange( player, NewStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, CrashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, OldAction, NewAction )
- onPlayerStateChange( player, OldState, NewState )
- onPlayerOnFireChange( player, IsOnFireNow )
- onPlayerCrouchChange( player, IsCrouchingNow )
- onPlayerGameKeysChange( player, OldKeys, NewKeys )
- onCheckpointEntered( player, checkpoint )
- onCheckpointExited( player, checkpoint )
- onSphereEntered( player, sphere)