Scripting/Squirrel/Events: Difference between revisions
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== | == Checkpoint Events == | ||
{{Scripting/Squirrel/Events/ | {{Scripting/Squirrel/Events/Checkpoint Events}} | ||
== | == Object Events == | ||
{{Scripting/Squirrel/Events/ | {{Scripting/Squirrel/Events/Object Events}} | ||
== Pickup Events == | == Pickup Events == | ||
{{Scripting/Squirrel/Events/Pickup Events}} | {{Scripting/Squirrel/Events/Pickup Events}} | ||
== | == Player Events == | ||
{{Scripting/Squirrel/Events/ | {{Scripting/Squirrel/Events/Player Events}} | ||
== Server Events == | |||
{{Scripting/Squirrel/Events/Server Events}} | |||
== Sphere Events == | == Sphere Events == | ||
{{Scripting/Squirrel/Events/Sphere Events}} | {{Scripting/Squirrel/Events/Sphere Events}} | ||
== | == Vehicle Events == | ||
{{Scripting/Squirrel/Events/ | {{Scripting/Squirrel/Events/Vehicle Events}} |
Revision as of 11:55, 30 May 2015
Checkpoint Events
- onCheckpointEntered(player, checkpoint)
- onCheckpointExited(player, checkpoint)
Object Events
- onObjectShot( object, player, weapon )
- onObjectBump( object, player )
Pickup Events
- onPickupClaimPicked( player, pickup )
- onPickupPickedUp( player, pickup )
- onPickupRespawn( pickup )
Player Events
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )
Server Events
Sphere Events
- onSphereEntered(player, sphere)
- onSphereExited(player, sphere)
Vehicle Events
- onPlayerEnteringVehicle( player, vehicle, door )
- onPlayerEnterVehicle( player, vehicle, door )
- onPlayerExitVehicle( player, vehicle )
- onVehicleExplode( vehicle )
- onVehicleRespawn( vehicle )
- onVehicleHealthChange( vehicle, oldHP, newHP )
- onVehicleMove( vehicle, lastX, lastY, lastZ, newX, newY, newZ )