OnPlayerDeath: Difference between revisions
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* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that died | * [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that died | ||
* ''int'' '''reason''' - [[ | * ''int'' '''reason''' - [[OnPlayerDeath#Death_Reasons|Death reason]] | ||
=== Death Reasons === | === Death Reasons === |
Revision as of 21:14, 1 July 2015
This is called when a player dies. e.g.: drowned or self-kill.
Syntax
function onPlayerDeath( player, reason )
Arguments
- Player player - The player that died
- int reason - Death reason
Death Reasons
- Death from falling - 44
- Death from an explosion - 41
- Death from drowning - 43
Example
function onPlayerDeath( player, reason )
{
switch (reason)
{
case 44:
{
Message(player.Name + " fell down and died.");
break;
}
case 41:
{
Message(player.Name + " exploded to bits!");
break;
}
case 43:
{
Message(player.Name + " drowned to death.");
break;
}
}
}
Notes
The functions Message and Player.Name were used in this example. More info about them in corresponding pages.
Related Functions
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )