OnPlayerDeath: Difference between revisions

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(Updated death reasons and example.)
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* '''''Death from an explosion''''' - 41
* '''''Death from an explosion''''' - 41
* '''''Death from drowning''''' - 43
* '''''Death from drowning''''' - 43
* '''''Death from dying in a car''''' - 39
* '''''Suicide''''' - 70


== Example ==
== Example ==
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function onPlayerDeath( player, reason )
function onPlayerDeath( player, reason )
{
{
Message(reason.tostring());
switch (reason)
switch (reason)
{
{
Line 36: Line 39:
{
{
Message(player.Name + " drowned to death.");
Message(player.Name + " drowned to death.");
break;
}
case 39:
{
Message(player.Name + " died in a car accident.");
break;
}
case 70:
{
Message(player.Name + " suicided.");
break;
break;
}
}

Revision as of 14:27, 2 July 2015

This is called when a player dies. e.g.: drowned or self-kill.

Syntax

function onPlayerDeath( player, reason )

Arguments

Death Reasons

  • Death from falling - 44
  • Death from an explosion - 41
  • Death from drowning - 43
  • Death from dying in a car - 39
  • Suicide - 70

Example

function onPlayerDeath( player, reason )
{
	Message(reason.tostring());
	switch (reason)
	{
		case 44:
		{
			Message(player.Name + " fell down and died.");
			break;
		}
		case 41:
		{
			Message(player.Name + " exploded to bits!");
			break;
		}
		case 43:
		{
			Message(player.Name + " drowned to death.");
			break;
		}
		case 39:
		{
			Message(player.Name + " died in a car accident.");
			break;
		}
		case 70:
		{
			Message(player.Name + " suicided.");
			break;
		}
	}
}

Notes

The functions Message and Player.Name were used in this example. More info about them in corresponding pages.

Related Functions