OnPlayerDeath: Difference between revisions
		
		
		
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This wiki is using an old backup from 2020
Some information may be old/missing
| ProsuWANTED (talk | contribs)  (Updated death reasons and example.) | ProsuWANTED (talk | contribs)  mNo edit summary | ||
| Line 23: | Line 23: | ||
| function onPlayerDeath( player, reason ) | function onPlayerDeath( player, reason ) | ||
| { | { | ||
| 	switch (reason) | 	switch (reason) | ||
| 	{ | 	{ | ||
Revision as of 14:37, 2 July 2015
This is called when a player dies. e.g.: drowned or self-kill.
Syntax
function onPlayerDeath( player, reason )
Arguments
- Player player - The player that died
- int reason - Death reason
Death Reasons
- Death from falling - 44
- Death from an explosion - 41
- Death from drowning - 43
- Death from dying in a car - 39
- Suicide - 70
Example
function onPlayerDeath( player, reason )
{
	switch (reason)
	{
		case 44:
		{
			Message(player.Name + " fell down and died.");
			break;
		}
		case 41:
		{
			Message(player.Name + " exploded to bits!");
			break;
		}
		case 43:
		{
			Message(player.Name + " drowned to death.");
			break;
		}
		case 39:
		{
			Message(player.Name + " died in a car accident.");
			break;
		}
		case 70:
		{
			Message(player.Name + " suicided.");
			break;
		}
	}
}Notes
The functions Message and Player.Name were used in this example. More info about them in corresponding pages.
Related Functions
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )