OnPlayerChat: Difference between revisions
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(Created page with "__NOTOC__ This is called when a player uses a command. == Syntax == <pre>function onPlayerChat( player, message )</pre> == Parameters == * instance '''player''' - The play...") |
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== Parameters == | == Parameters == | ||
* | * [[Scripting/Squirrel/Functions#Player_Functions|Player]] '''player''' - The player. | ||
* string '''message''' - This is the message that player sent. | * ''string'' '''message''' - This is the message that player sent. | ||
== Example == | == Example == | ||
This example command | This example command outputs the player messages. | ||
<source lang=squirrel> | <source lang=squirrel> |
Revision as of 16:30, 2 July 2015
This is called when a player uses a command.
Syntax
function onPlayerChat( player, message )
Parameters
- Player player - The player.
- string message - This is the message that player sent.
Example
This example command outputs the player messages.
function onPlayerChat( player, message )
{
print("Player:"+player.Name+" Says:"+message);
}
Notes
The function print and call onPlayerChat were used in this example. More info about them in the corresponding pages.
Related Events
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )