Scripting/Squirrel/Functions/ClientMessage: Difference between revisions

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<source lang=squirrel>function onPlayerJoin(player)
<source lang=squirrel>function onPlayerJoin(player)
{
{
  ClientMessage("Welcome to our server, [#B200FF]and have fun!");
  ClientMessage("Welcome to our server, [#B200FF]and have fun!",player,12,255,245);
}</source>
}</source>


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Hexadecimal color codes surrounded by square brackets ([#RRGGBB]) will change the color of the text preceding it.
Hexadecimal color codes surrounded by square brackets ([#RRGGBB]) will change the color of the text preceding it.


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Messages}}
{{Scripting/Squirrel/Functions/Messages}}

Revision as of 07:22, 22 August 2015

This function will send a coloured message to a player.

Syntax

ClientMessage( message, player, R, G, B )

Arguments

  • string message - The message to send
  • Player playerTo - The player to send the message to
  • int R - The amount of red
  • int G - The amount of green
  • int B - The amount of blue

Example

function onPlayerJoin(player)
{
 ClientMessage("Welcome to our server, [#B200FF]and have fun!",player,12,255,245);
}


Notes

Hexadecimal color codes surrounded by square brackets ([#RRGGBB]) will change the color of the text preceding it.

Related Functions