Scripting/Squirrel/Functions/Bounds: Difference between revisions

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Line 18: Line 18:
{
{
local boundaries = GetWorldBounds();
local boundaries = GetWorldBounds();
print( "Worldboundaries has been set to :" + boundaries.maxX + "," + boundaries.minX + "," + boundaries.maxY + "," + boundaries.minX );
print( "Worldboundaries has been set to :" + boundaries.maxX + "," + boundaries.minX + "," + boundaries.maxY + "," + boundaries.minY );
}
}
</source>
</source>

Revision as of 10:44, 30 December 2015

This Data type will hold world boundaries. You will get this Data Type when you use the GetWorldBounds function

Syntax

Bounds Bounds( maxX, minX, maxY, minY )

Arguments

  • maxX - The max X coordination of the boundary.
  • minX - The minimum X coordination of the boundary.
  • maxY - The max Y coordination of the boundary.
  • minY - The minimum Y coordination of the boundary.

Example

function onScriptLoad()
{
	local boundaries = GetWorldBounds();
	print( "Worldboundaries has been set to :" + boundaries.maxX + "," + boundaries.minX + "," + boundaries.maxY + "," + boundaries.minY );
}

Notes

The function GetWorldBounds and call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions