OnPlayerEnterVehicle: Difference between revisions

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(Created page with "This is called when a player enters any Vehicle. == Syntax == function onPlayerEnterVehicle( player, vehicle, door ) == Example == <source lang="squirrel"> function onPlay...")
 
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This is called when a player enters any Vehicle.
This event is called when a player enters a Vehicle.


== Syntax ==
== Syntax ==
function onPlayerEnterVehicle( player, vehicle, door )
<pre>onPlayerEnterVehicle( player, vehicle, door )</pre>


== Arguments ==
* ''CPlayer'' '''player''' - The player instance, or the one who is trying to enter.
* ''CVehicle'' '''vehicle''' - The vehicle instance, or the vehicle which is being entered by the player.
* ''int'' '''door''' - The door in which the player is entering, i.e, 0 for driver, 1 for passenger.


== Example ==  
== Example ==  
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function onPlayerEnterVehicle( player, vehicle, door )
function onPlayerEnterVehicle( player, vehicle, door )
{
{
ClientMessage("You Have Entered "+GetVehicleNameFromModel( vehicle.Model )+".",player,0,205,0);
Message( player.Name + " has Entered "+GetVehicleNameFromModel( vehicle.Model ) + "." );
}
}
</source>
</source>

Revision as of 13:45, 9 March 2016

This event is called when a player enters a Vehicle.

Syntax

onPlayerEnterVehicle( player, vehicle, door )

Arguments

  • CPlayer player - The player instance, or the one who is trying to enter.
  • CVehicle vehicle - The vehicle instance, or the vehicle which is being entered by the player.
  • int door - The door in which the player is entering, i.e, 0 for driver, 1 for passenger.

Example

function onPlayerEnterVehicle( player, vehicle, door )
{
Message( player.Name + " has Entered "+GetVehicleNameFromModel( vehicle.Model ) + "." );
}