Scripting/Squirrel/Functions/Sphere.Radius: Difference between revisions
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=== Notes === | === Notes === | ||
Call [[onSphereEntered]] was used in this example.. |
Revision as of 16:58, 15 March 2016
allows you to check Sphere's Radius.
Syntax
Sphere.Radius
Example
function onSphereEntered( player, Sphere )
{
MessagePlayer( "you have entered in a Sphere, Sphere's Radius: "+ Sphere.Radius, player );
}
Notes
Call onSphereEntered was used in this example..