Scripting/Squirrel/Functions/Announce: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre>Announce( message, playerTo, type )</pre> | <pre>Announce( message, playerTo, type )</pre> | ||
== Arguments == | == Arguments == | ||
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to | * ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to | ||
* ''string'' '''message''' - The message to send | * ''string'' '''message''' - The message to send | ||
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== Example == | == Example == | ||
<source lang=squirrel> | |||
< | function onPlayerJoin( player ) | ||
{ | { | ||
Announce( "Welcome to our server", player, 0 ); | Announce( "Welcome to our server", player, 0 ); | ||
}</ | return 1; | ||
} | |||
</source> | |||
== Notes == | |||
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} |
Revision as of 21:17, 24 April 2016
This function will send a big message on the screen to a player.
Syntax
Announce( message, playerTo, type )
Arguments
- Player playerTo - The player to send the message to
- string message - The message to send
- int type - The type of the message
Example
function onPlayerJoin( player )
{
Announce( "Welcome to our server", player, 0 );
return 1;
}
Notes
Call onPlayerTeamKill were used in this example. More info about them in the corresponding pages.