Scripting/Squirrel/Functions/Announce: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
== Syntax == | == Syntax == | ||
<pre>Announce( | <pre>Announce(message, playerTo, type)</pre> | ||
== Arguments == | == Arguments == | ||
Line 11: | Line 11: | ||
== Example == | == Example == | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerJoin( player ) | function onPlayerJoin(player) | ||
{ | { | ||
Announce( "Welcome to our server", player, 0 ); | Announce("Welcome to our server", player, 0); | ||
return 1; | return 1; | ||
} | } |
Revision as of 21:51, 24 April 2016
This function will send a big message on the screen to a player.
Syntax
Announce(message, playerTo, type)
Arguments
- Player playerTo - The player to send the message to
- string message - The message to send
- int type - The type of the message
Example
function onPlayerJoin(player)
{
Announce("Welcome to our server", player, 0);
return 1;
}
Notes
Call onPlayerTeamKill were used in this example. More info about them in the corresponding pages.