Scripting/Squirrel/Functions/ClientMessageToAll: Difference between revisions

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== Syntax ==
== Syntax ==
1
1
<pre>ClientMessageToAll( message, r, g, b )</pre>
<pre>ClientMessageToAll(message, r, g, b)</pre>
2
2
<pre>ClientMessageToAll( message, r, g, b, a )</pre>
<pre>ClientMessageToAll(message, r, g, b, a)</pre>


== Arguments ==
== Arguments ==
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== Example ==
== Example ==
<source lang=squirrel>
<source lang=squirrel>
function onPlayerTeamKill( killer, player, reason, bodypart )
function onPlayerTeamKill(killer, player, reason, bodypart)
{
{
ClientMessageToAll( killer+" killed team-mate "+ player, 85, 107, 47 );
ClientMessageToAll(killer+" killed team-mate "+ player, 85, 107, 47);
return 1;
return 1;
}
}

Revision as of 21:52, 24 April 2016

This function will send a coloured message to every player in the server.

Syntax

1

ClientMessageToAll(message, r, g, b)

2

ClientMessageToAll(message, r, g, b, a)

Arguments

1

  • string message - The message to send
  • int r - The amount of red
  • int g - The amount of green
  • int b - The amount of blue

2

  • string message - The message to send
  • int r - The amount of red
  • int g - The amount of green
  • int b - The amount of blue
  • int a - The amount of alpha

Example

function onPlayerTeamKill(killer, player, reason, bodypart)
{
	ClientMessageToAll(killer+" killed team-mate "+ player, 85, 107, 47);
	return 1;
}

Notes

Call onPlayerTeamKill were used in this example. More info about them in the corresponding pages.

Related Functions