Scripting/Squirrel/Functions/ClientMessage: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre>ClientMessage( message, player, R, G, B )</pre> | <pre>ClientMessage(message, player, R, G, B)</pre> | ||
== Arguments == | == Arguments == |
Revision as of 21:53, 24 April 2016
This function will send a coloured message to a player.
Syntax
ClientMessage(message, player, R, G, B)
Arguments
- string message - The message to send
- Player playerTo - The player to send the message to
- int R - The amount of red
- int G - The amount of green
- int B - The amount of blue
Example
function onPlayerJoin(player)
{
ClientMessage("Welcome to our server, [#B200FF]and have fun!",player,12,255,245);
return 1;
}
Notes
Call onPlayerJoin were used in this example. More info about them in the corresponding pages.