Scripting/Squirrel/Functions/Player.IsOnFire: Difference between revisions
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Revision as of 15:34, 26 January 2017
This function Returns if the Player Is On Fire or Not.
Syntax
player.IsOnFire
Arguements
N/A
Return value
- bool toggled - true or false
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "playeronfire" )
{
local plr = FindPlayer( text );
MessagePlayer(plr.IsOnFire+"",player);
}
}