Scripting/Squirrel/Functions/AnnounceAll: Difference between revisions
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m (Roman Bayramov moved page Scripting/Squirrel/Functions/GameMessageToAll to Scripting/Squirrel/Functions/AnnounceAll: GameMessageToAll is deprecated) |
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== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} | ||
[[Category:Scripting/Squirrel/Functions/Message_Functions]] |
Latest revision as of 18:18, 30 January 2017
This function will send a big message on the screen to every player.
Syntax
AnnounceAll(message, type)
Arguments
- string message - The message to send
- int type - The type of the message
Example
function onPlayerCommand(player, command, arguments)
{
if (cmd == "ann" || cmd == "announce")
{
if(!text)
{
PrivMessage(player, "Use /" + cmd + " <message>");
}
else
{
AnnounceAll ( text + "", 3);
MessagePlayer(">> You have announced: " + text,player )
}
}
return 1;
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.